![]() ![]() So it loads and uses any HelixModBlog DX11 fix directly, and will generate images that are nearly identical to 3D Vision. What about HelixMods? The goal is to be byte-compatible with all of our current fixes. We've only really tested maybe 80 games or so. It's going to crash, it's going to draw things wrong, it's not flawless. It's working in a lot of cases, and UE4 games are perfect. If you'd like to support Dave, please use his patreon.ĭoes it work? This is a work in progress. It will therefore be pretty familar, because it follows the same install and use approaches. He did a clean sheet design, and started with 3Dmigoto to handle all the hooking and shader manipulation. Who do we thank? - This was developed from scratch by one of our amazing developers, davegl1234. We are calling it geo-11 as it does create geometric 3D for DX11. Wait, what? - It's a full replacement for NVidia 3D Vision for DX11 games. This seems like the most fitting occasion to announce the release of a new 3D driver that is a replacement for 3D Vision for DX11.
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